Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 96 days ago
6 / 6 / 8
K / D / A
46.7%
Kill participation
1,507.7
Damage / min
14,975g
577.1 gold / min
21
9 placed · 3 cleared
250
9.6 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSteva17#EUNE
Urgot · Top
5 / 7 / 2
30.4% KP
18,813
27.5% share
10,648g
211 CS · 8.1/m
LY Zuckas#5552
Diana · Jungle
9 / 7 / 0
39.1% KP
16,403
24% share
11,611g
180 CS · 6.9/m
SabbyGR#EUNE
Cho'Gath · Mid
6 / 3 / 0
26.1% KP
11,460
16.8% share
10,058g
210 CS · 8.1/m
444#ghxst
Ezreal · ADC
3 / 7 / 1
17.4% KP
13,970
20.4% share
9,223g
160 CS · 6.2/m
a louder heart#ella
Sona · Support
0 / 6 / 11
47.8% KP
7,714
11.3% share
7,404g
28 CS · 1.1/m
Red side
Victorytotally spies#lux
Akali · Top
7 / 6 / 5
40% KP
16,902
14.4% share
11,097g
175 CS · 6.7/m
FakerZBochni#sul
Jarvan IV · Jungle
4 / 2 / 13
56.7% KP
19,924
17% share
11,468g
186 CS · 7.2/m
castravete33#gypsi
Kai'Sa · Mid
13 / 3 / 6
63.3% KP
35,957
30.6% share
17,110g
238 CS · 9.2/m
mute all random#EUNE
Kalista · ADC
6 / 6 / 8
46.7% KP
39,124
33.3% share
14,975g
250 CS · 9.6/m
Linda#asset
Lulu · Support
0 / 6 / 15
50% KP
5,631
4.8% share
8,511g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
