Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 95 days ago
19 / 6 / 9
K / D / A
70%
Kill participation
1,616.2
Damage / min
19,776g
655.9 gold / min
35
11 placed · 6 cleared
262
8.7 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTraian The First#EUNE
Renekton · Top
4 / 3 / 6
25% KP
24,133
15.3% share
11,037g
214 CS · 7.1/m
operem ti#mamu
Kha'Zix · Jungle
7 / 4 / 15
55% KP
27,097
17.2% share
12,493g
177 CS · 5.9/m
waval#EUNE
Viktor · Mid
7 / 5 / 12
47.5% KP
40,125
25.5% share
12,724g
236 CS · 7.8/m
mute all random#EUNE
Kalista · ADC
19 / 6 / 9
70% KP
48,729
30.9% share
19,776g
262 CS · 8.7/m
AimKat#EUNE
Leona · Support
3 / 4 / 29
80% KP
17,526
11.1% share
10,674g
22 CS · 0.7/m
Red side
Defeatkostas miške#Elvii
Dr. Mundo · Top
5 / 3 / 3
36.4% KP
30,603
27.2% share
11,632g
240 CS · 8/m
illidann#EUNE
Hecarim · Jungle
5 / 11 / 8
59.1% KP
19,133
17% share
13,267g
204 CS · 6.8/m
RageHub#EUNE
Veigar · Mid
9 / 6 / 6
68.2% KP
35,347
31.5% share
12,597g
210 CS · 7/m
Kapitan Quackle#EUNE
Yasuo · ADC
3 / 9 / 5
36.4% KP
14,965
13.3% share
11,333g
210 CS · 7/m
Izcrets#EUNE
Alistar · Support
0 / 11 / 16
72.7% KP
12,326
11% share
7,911g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
