Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 95 days ago
10 / 4 / 11
K / D / A
61.8%
Kill participation
1,477
Damage / min
13,781g
619.4 gold / min
21
10 placed · 3 cleared
195
8.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAnzed#AX9
Irelia · Top
2 / 7 / 3
35.7% KP
11,566
23.5% share
8,224g
172 CS · 7.7/m
m0nster#0001
Viego · Jungle
7 / 9 / 4
78.6% KP
12,398
25.2% share
11,074g
133 CS · 6/m
hussars meretrix#EUNE
Ekko · Mid
3 / 4 / 4
50% KP
11,525
23.4% share
9,295g
179 CS · 8/m
MOBE Stellar#MOBE
Miss Fortune · ADC
2 / 6 / 2
28.6% KP
10,370
21.1% share
8,316g
167 CS · 7.5/m
Reguly Antal#utca
Rell · Support
0 / 8 / 6
42.9% KP
3,358
6.8% share
5,174g
16 CS · 0.7/m
Red side
Victorydxyzko#potys
Heimerdinger · Top
8 / 4 / 3
32.4% KP
29,202
30.8% share
11,737g
204 CS · 9.2/m
Dimos#2001
Master Yi · Jungle
11 / 2 / 7
52.9% KP
16,279
17.2% share
11,988g
149 CS · 6.7/m
Made in Heaven#losxc
Akshan · Mid
3 / 2 / 3
17.6% KP
12,734
13.4% share
10,059g
207 CS · 9.3/m
mute all random#EUNE
Kalista · ADC
10 / 4 / 11
61.8% KP
32,864
34.7% share
13,781g
195 CS · 8.8/m
SophiaDiggins#EUNE
Milio · Support
2 / 2 / 20
64.7% KP
3,712
3.9% share
7,936g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
