Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 94 days ago
13 / 8 / 11
K / D / A
75%
Kill participation
1,535.5
Damage / min
17,486g
620.1 gold / min
18
8 placed · 4 cleared
239
8.5 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlabubucoke#2137
Kennen · Top
1 / 5 / 8
29% KP
17,307
14.2% share
11,657g
214 CS · 7.6/m
Łűńåćy őƒ ÂÐÇ#ZERO
Sylas · Jungle
6 / 7 / 6
38.7% KP
23,014
18.9% share
11,311g
193 CS · 6.8/m
Calamity#purr
Ekko · Mid
12 / 4 / 3
48.4% KP
34,352
28.2% share
15,013g
248 CS · 8.8/m
CzarnySlimak#4217
Kai'Sa · ADC
11 / 7 / 5
51.6% KP
36,739
30.1% share
15,106g
227 CS · 8/m
Deafen#15121
Nami · Support
1 / 9 / 13
45.2% KP
10,568
8.7% share
7,692g
25 CS · 0.9/m
Red side
Victorybobby#zzzz
Ornn · Top
2 / 4 / 8
31.3% KP
22,582
18.9% share
10,243g
235 CS · 8.3/m
STRKWtHWARNiNGG#EUBG
Viego · Jungle
15 / 4 / 7
68.8% KP
32,592
27.2% share
17,327g
194 CS · 6.9/m
Aatorx player#EUNE
Locke · Mid
2 / 9 / 2
12.5% KP
14,413
12% share
8,922g
172 CS · 6.1/m
mute all random#EUNE
Kalista · ADC
13 / 8 / 11
75% KP
43,300
36.2% share
17,486g
239 CS · 8.5/m
muca#neggo
Zilean · Support
0 / 6 / 26
81.3% KP
6,879
5.7% share
8,650g
40 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
