Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 94 days ago
3 / 6 / 5
K / D / A
38.1%
Kill participation
495.7
Damage / min
13,548g
467.4 gold / min
20
10 placed · 2 cleared
281
9.7 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBence1v9#0214
Annie · Top
4 / 6 / 8
25.5% KP
20,537
16.9% share
10,664g
206 CS · 7.1/m
Julía#guwno
Rengar · Jungle
17 / 5 / 11
59.6% KP
36,530
30% share
15,157g
227 CS · 7.8/m
Kirbie#24577
Ahri · Mid
3 / 3 / 13
34% KP
17,762
14.6% share
11,424g
232 CS · 8/m
Arman Tsarukyan#NR1
Mel · ADC
17 / 5 / 5
46.8% KP
25,127
20.7% share
15,778g
254 CS · 8.8/m
mauzye#EUNE
Senna · Support
6 / 2 / 20
55.3% KP
21,616
17.8% share
11,467g
54 CS · 1.9/m
Red side
Defeattiah#bmisi
Akali · Top
4 / 10 / 5
42.9% KP
14,770
19.4% share
11,150g
195 CS · 6.7/m
Leukoplast#Ghost
Shaco · Jungle
11 / 5 / 3
66.7% KP
25,239
33.1% share
13,663g
190 CS · 6.6/m
shes perfect#zzzzz
Qiyana · Mid
1 / 11 / 1
9.5% KP
10,743
14.1% share
8,614g
177 CS · 6.1/m
mute all random#EUNE
Kalista · ADC
3 / 6 / 5
38.1% KP
14,368
18.9% share
13,548g
281 CS · 9.7/m
Marcus Aurelius#Woo
Camille · Support
2 / 15 / 9
52.4% KP
11,102
14.6% share
8,493g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
