Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 94 days ago
9 / 9 / 8
K / D / A
51.5%
Kill participation
934.8
Damage / min
20,432g
529.8 gold / min
30
14 placed · 6 cleared
344
8.9 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNarütØ#TFT
Lissandra · Top
6 / 10 / 9
45.5% KP
40,281
26.5% share
15,005g
290 CS · 7.5/m
Leukoplast#Ghost
Shaco · Jungle
8 / 5 / 8
48.5% KP
26,249
17.2% share
16,380g
297 CS · 7.7/m
Super SkociMis#EUNE
Xerath · Mid
10 / 4 / 9
57.6% KP
42,921
28.2% share
16,991g
314 CS · 8.1/m
mute all random#EUNE
Kalista · ADC
9 / 9 / 8
51.5% KP
36,053
23.7% share
20,432g
344 CS · 8.9/m
Łysy Fachowiec#LYSY
Thresh · Support
0 / 11 / 18
54.5% KP
6,712
4.4% share
10,348g
45 CS · 1.2/m
Red side
VictoryRW4U#777
Yasuo · Top
7 / 10 / 14
53.8% KP
25,378
19% share
15,456g
238 CS · 6.2/m
PEP 420#EUNE
Zac · Jungle
6 / 6 / 15
53.8% KP
22,010
16.5% share
17,106g
277 CS · 7.2/m
Pare#EUNE
Ahri · Mid
5 / 9 / 10
38.5% KP
25,734
19.3% share
14,604g
277 CS · 7.2/m
Captain Cringe#EUNE
Jinx · ADC
20 / 4 / 9
74.4% KP
52,377
39.3% share
25,039g
365 CS · 9.5/m
muca#neggo
Zilean · Support
1 / 4 / 28
74.4% KP
7,844
5.9% share
11,809g
38 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
