Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 94 days ago
15 / 4 / 6
K / D / A
61.8%
Kill participation
1,210.4
Damage / min
16,653g
648.8 gold / min
21
9 placed · 4 cleared
230
9 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMangosAreAwful#EUNE
Garen · Top
0 / 10 / 5
23.8% KP
9,635
14.1% share
7,501g
161 CS · 6.3/m
YES PLEASE OK#EUNE
Rengar · Jungle
12 / 9 / 2
66.7% KP
24,405
35.6% share
16,137g
194 CS · 7.6/m
alexx#1v9
Kassadin · Mid
8 / 2 / 2
47.6% KP
17,273
25.2% share
12,490g
221 CS · 8.6/m
Kaukas#EUNE
Veigar · ADC
1 / 7 / 7
38.1% KP
12,710
18.5% share
10,251g
178 CS · 6.9/m
SpacingDiff#GRE
Morgana · Support
0 / 6 / 9
42.9% KP
4,541
6.6% share
7,259g
39 CS · 1.5/m
Red side
VictoryOliś#EUΝE
Zaahen · Top
5 / 3 / 9
41.2% KP
21,810
23% share
11,225g
215 CS · 8.4/m
wlfmx1#YTTV
Quinn · Jungle
12 / 5 / 4
47.1% KP
25,453
26.9% share
15,521g
231 CS · 9/m
Mr00Dark004#EUNE
Malzahar · Mid
2 / 5 / 6
23.5% KP
10,824
11.4% share
9,468g
210 CS · 8.2/m
mute all random#EUNE
Kalista · ADC
15 / 4 / 6
61.8% KP
31,067
32.8% share
16,653g
230 CS · 9/m
Noxus guillotine#EUNE
Blitzcrank · Support
0 / 4 / 15
44.1% KP
5,635
5.9% share
7,477g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
