Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 93 days ago
9 / 5 / 2
K / D / A
32.4%
Kill participation
809.9
Damage / min
15,076g
520.5 gold / min
47
18 placed · 7 cleared
283
9.8 CS / min
Objective control
4
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymute all random#EUNE
Kalista · Top
9 / 5 / 2
32.4% KP
23,460
21.6% share
15,076g
283 CS · 9.8/m
lLLumlnazl#EUNE
Xin Zhao · Jungle
5 / 3 / 13
52.9% KP
18,401
17% share
12,885g
213 CS · 7.4/m
Κacpi#EUNE
Vel'Koz · Mid
13 / 3 / 8
61.8% KP
31,872
29.4% share
14,568g
239 CS · 8.3/m
František Bednář#EUNE
Senna · ADC
6 / 6 / 13
55.9% KP
23,628
21.8% share
13,424g
194 CS · 6.7/m
OLD TECHNOLOGY#CRANK
Nautilus · Support
1 / 2 / 19
58.8% KP
11,126
10.3% share
9,258g
41 CS · 1.4/m
Red side
Defeatillidann#EUNE
Mordekaiser · Top
2 / 11 / 2
21.1% KP
11,518
12.5% share
9,072g
163 CS · 5.6/m
Kudasai#2545
Shaco · Jungle
2 / 2 / 8
52.6% KP
17,339
18.9% share
11,046g
189 CS · 6.5/m
RageHub#EUNE
Viktor · Mid
7 / 5 / 2
47.4% KP
29,782
32.4% share
13,138g
255 CS · 8.8/m
AleEmotkaZostała#RMJ
Lucian · ADC
6 / 11 / 5
57.9% KP
25,175
27.4% share
13,720g
214 CS · 7.4/m
AliGalaxy#4035
Alistar · Support
2 / 5 / 10
63.2% KP
8,042
8.8% share
9,559g
52 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
