Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 93 days ago
13 / 3 / 1
K / D / A
48.3%
Kill participation
795.5
Damage / min
14,669g
668.3 gold / min
14
7 placed · 2 cleared
200
9.1 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDrNicolaeGuta#EUNE
Urgot · Top
2 / 10 / 2
23.5% KP
16,585
23.9% share
7,254g
145 CS · 6.6/m
gustavjk#EUNE
Sejuani · Jungle
4 / 9 / 4
47.1% KP
13,961
20.2% share
7,580g
120 CS · 5.5/m
Goldmn#Goldi
Karma · Mid
4 / 3 / 5
52.9% KP
20,525
29.6% share
8,629g
147 CS · 6.7/m
1717172#szn16
Vayne · ADC
5 / 3 / 4
52.9% KP
10,152
14.7% share
9,231g
152 CS · 6.9/m
Primeloryz#EUNE
Lulu · Support
2 / 4 / 9
64.7% KP
8,034
11.6% share
6,861g
35 CS · 1.6/m
Red side
VictoryAdelean#Cross
Yone · Top
7 / 4 / 3
34.5% KP
24,084
29.5% share
11,972g
220 CS · 10/m
Łűńåćy őƒ ÂÐÇ#ZERO
Taliyah · Jungle
3 / 2 / 13
55.2% KP
12,774
15.6% share
11,134g
185 CS · 8.4/m
axyh#niki
Vladimir · Mid
3 / 4 / 2
17.2% KP
16,843
20.6% share
7,362g
135 CS · 6.2/m
mute all random#EUNE
Kalista · ADC
13 / 3 / 1
48.3% KP
17,462
21.4% share
14,669g
200 CS · 9.1/m
Marian Kotleba#aaaaa
Jarvan IV · Support
3 / 4 / 15
62.1% KP
10,468
12.8% share
7,944g
18 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
