Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 92 days ago
19 / 9 / 7
K / D / A
55.3%
Kill participation
1,051.6
Damage / min
18,449g
650.8 gold / min
38
10 placed · 7 cleared
208
7.3 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAlex1v9#candy
Vayne · Top
7 / 9 / 8
31.9% KP
17,479
15.1% share
10,496g
137 CS · 4.8/m
Glaive en main#tuer
Hecarim · Jungle
5 / 7 / 15
42.6% KP
17,659
15.3% share
12,293g
198 CS · 7/m
Seseseba#EUNE
Viktor · Mid
14 / 6 / 8
46.8% KP
38,611
33.4% share
15,124g
239 CS · 8.4/m
mute all random#EUNE
Kalista · ADC
19 / 9 / 7
55.3% KP
29,812
25.8% share
18,449g
208 CS · 7.3/m
Evil Minotaur#Cow
Blitzcrank · Support
2 / 8 / 28
63.8% KP
12,122
10.5% share
10,479g
15 CS · 0.5/m
Red side
DefeatTheWind#Storm
Yasuo · Top
3 / 7 / 6
23.7% KP
11,948
9.9% share
11,081g
226 CS · 8/m
12345#ari
Qiyana · Jungle
12 / 7 / 10
57.9% KP
30,943
25.5% share
17,465g
174 CS · 6.1/m
Izcrets#EUNE
Sylas · Mid
4 / 8 / 13
44.7% KP
21,420
17.7% share
10,968g
149 CS · 5.3/m
victim#101
Karthus · ADC
13 / 17 / 13
68.4% KP
45,473
37.5% share
14,714g
176 CS · 6.2/m
Latom#Aura
Pyke · Support
6 / 8 / 14
52.6% KP
11,353
9.4% share
9,921g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
