Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 92 days ago
6 / 6 / 9
K / D / A
48.4%
Kill participation
830.9
Damage / min
14,154g
550.7 gold / min
20
9 placed · 4 cleared
239
9.3 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryheaven knows#EUNE
K'Sante · Top
3 / 3 / 7
32.3% KP
25,956
26.5% share
10,538g
208 CS · 8.1/m
Reyst1#EUNE
Sylas · Jungle
8 / 3 / 9
54.8% KP
18,788
19.2% share
15,079g
228 CS · 8.9/m
MARSEILLE CRAVER#loric
Ekko · Mid
13 / 3 / 3
51.6% KP
23,421
23.9% share
13,186g
229 CS · 8.9/m
mute all random#EUNE
Kalista · ADC
6 / 6 / 9
48.4% KP
21,353
21.8% share
14,154g
239 CS · 9.3/m
Nèvèr 0nè#EUNE
Nautilus · Support
1 / 6 / 18
61.3% KP
8,416
8.6% share
8,202g
17 CS · 0.7/m
Red side
DefeatKaukas#EUNE
Nasus · Top
4 / 5 / 1
23.8% KP
18,001
24.7% share
10,174g
204 CS · 7.9/m
operem ti#mamu
Hecarim · Jungle
3 / 4 / 10
61.9% KP
13,230
18.1% share
10,878g
213 CS · 8.3/m
Evanescence#ANGEL
Syndra · Mid
1 / 9 / 2
14.3% KP
13,275
18.2% share
9,361g
184 CS · 7.2/m
Lucaaaa#EUNE
Xayah · ADC
13 / 6 / 2
71.4% KP
22,836
31.3% share
12,245g
207 CS · 8.1/m
Izcrets#EUNE
Braum · Support
0 / 7 / 12
57.1% KP
5,678
7.8% share
6,645g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
