Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 90 days ago
9 / 3 / 6
K / D / A
83.3%
Kill participation
923
Damage / min
18,318g
631.3 gold / min
24
10 placed · 4 cleared
349
12 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
12
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKomenczi#cica
Ambessa · Top
1 / 8 / 3
22.2% KP
11,361
14.5% share
8,991g
174 CS · 6/m
Leonix89#EUNE
Naafiri · Jungle
2 / 8 / 4
33.3% KP
13,479
17.1% share
11,891g
196 CS · 6.8/m
EUNE SUBHUMANS#LDW1k
Kassadin · Mid
2 / 10 / 4
33.3% KP
20,662
26.3% share
9,358g
201 CS · 6.9/m
mute all random#EUNE
Kalista · ADC
9 / 3 / 6
83.3% KP
26,781
34.1% share
18,318g
349 CS · 12/m
lolGYM#EUNE
Thresh · Support
4 / 8 / 13
94.4% KP
6,312
8% share
9,373g
21 CS · 0.7/m
Red side
Victorymemento mori#echo
Riven · Top
13 / 3 / 5
48.6% KP
32,935
31.9% share
15,691g
256 CS · 8.8/m
TheThrasher#EUNE
Kha'Zix · Jungle
7 / 4 / 6
35.1% KP
12,012
11.6% share
13,349g
237 CS · 8.2/m
Raiich#1V9
Vladimir · Mid
7 / 0 / 11
48.6% KP
29,438
28.5% share
14,740g
278 CS · 9.6/m
Cleagibinhae#1294
Zeri · ADC
10 / 3 / 6
43.2% KP
22,824
22.1% share
15,834g
228 CS · 7.9/m
SamsonXD#2137
Karma · Support
0 / 8 / 18
48.6% KP
6,150
6% share
8,312g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
