Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 89 days ago
9 / 7 / 13
K / D / A
61.1%
Kill participation
753.7
Damage / min
17,439g
512.2 gold / min
20
11 placed · 3 cleared
258
7.6 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatcVläd#vlud
Kennen · Top
10 / 6 / 7
63% KP
31,467
28.3% share
16,677g
303 CS · 8.9/m
EUNE SUBHUMANS#LDW1k
Jarvan IV · Jungle
6 / 8 / 13
70.4% KP
23,276
20.9% share
14,586g
241 CS · 7.1/m
lolGYM#EUNE
Katarina · Mid
4 / 10 / 6
37% KP
22,127
19.9% share
11,734g
206 CS · 6/m
Cleagibinhae#1294
Syndra · ADC
7 / 7 / 5
44.4% KP
28,213
25.4% share
17,063g
269 CS · 7.9/m
Hybrid#PTSD
Karma · Support
0 / 5 / 13
48.1% KP
6,173
5.5% share
9,030g
51 CS · 1.5/m
Red side
VictoryoLin#4824
Jayce · Top
6 / 8 / 11
47.2% KP
18,899
16.1% share
13,452g
238 CS · 7/m
nao jinguji#flow
Kha'Zix · Jungle
10 / 4 / 9
52.8% KP
25,933
22% share
15,374g
242 CS · 7.1/m
el primo#1312
Viktor · Mid
10 / 4 / 15
69.4% KP
34,470
29.3% share
16,065g
294 CS · 8.6/m
mute all random#EUNE
Kalista · ADC
9 / 7 / 13
61.1% KP
25,665
21.8% share
17,439g
258 CS · 7.6/m
Viroxx#EUNE
Maokai · Support
1 / 4 / 25
72.2% KP
12,678
10.8% share
10,390g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
