Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 89 days ago
7 / 4 / 1
K / D / A
61.5%
Kill participation
500.7
Damage / min
15,163g
515.7 gold / min
22
10 placed · 5 cleared
341
11.6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPetorn#EUNE
Dr. Mundo · Top
2 / 13 / 1
23.1% KP
26,046
32.5% share
9,834g
197 CS · 6.7/m
zwykla szumowina#rodo
Lee Sin · Jungle
1 / 6 / 3
30.8% KP
11,943
14.9% share
10,333g
201 CS · 6.8/m
Bolozon#EUNE
Zed · Mid
1 / 7 / 2
23.1% KP
15,703
19.6% share
10,935g
235 CS · 8/m
mute all random#EUNE
Kalista · ADC
7 / 4 / 1
61.5% KP
14,721
18.4% share
15,163g
341 CS · 11.6/m
Godar#UwU
Elise · Support
2 / 7 / 5
53.8% KP
11,800
14.7% share
8,553g
31 CS · 1.1/m
Red side
Victoryn0tWH1TEn0tR1GHT#00000
Garen · Top
15 / 2 / 6
56.8% KP
49,348
38.9% share
18,917g
326 CS · 11.1/m
Frenkiee#EUNE
Malphite · Jungle
4 / 1 / 12
43.2% KP
13,066
10.3% share
14,173g
232 CS · 7.9/m
PanDziąsło#Tea
Akali · Mid
6 / 0 / 2
21.6% KP
23,920
18.9% share
11,487g
261 CS · 8.9/m
Loung Huji#TSC
Syndra · ADC
11 / 6 / 3
37.8% KP
31,408
24.8% share
15,349g
257 CS · 8.7/m
Valdirian#777
Karma · Support
1 / 4 / 16
45.9% KP
9,073
7.2% share
9,205g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
