Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 89 days ago
12 / 5 / 7
K / D / A
70.4%
Kill participation
1,224.9
Damage / min
14,572g
600.9 gold / min
24
9 placed · 7 cleared
210
8.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFentinator69#AAAAA
Zaahen · Top
2 / 6 / 2
28.6% KP
12,184
19% share
7,382g
144 CS · 5.9/m
Contuletzu#EUNE1
Nasus · Jungle
8 / 4 / 2
71.4% KP
13,785
21.5% share
9,964g
160 CS · 6.6/m
Chuligán#DRIVE
Syndra · Mid
2 / 4 / 4
42.9% KP
14,486
22.5% share
9,014g
213 CS · 8.8/m
Cleagibinhae#1294
Viktor · ADC
2 / 7 / 5
50% KP
17,831
27.8% share
9,182g
176 CS · 7.3/m
Jodwilys#EUNE
Nami · Support
0 / 6 / 10
71.4% KP
5,961
9.3% share
6,122g
13 CS · 0.5/m
Red side
VictoryOliś#EUΝE
K'Sante · Top
2 / 3 / 10
44.4% KP
17,769
17.8% share
10,050g
194 CS · 8/m
cVläd#vlud
Graves · Jungle
6 / 2 / 7
48.1% KP
15,019
15.1% share
12,702g
242 CS · 10/m
Repeat Value#NUN
Ahri · Mid
7 / 0 / 12
70.4% KP
29,389
29.5% share
11,281g
179 CS · 7.4/m
mute all random#EUNE
Kalista · ADC
12 / 5 / 7
70.4% KP
29,703
29.8% share
14,572g
210 CS · 8.7/m
Lebronze Jamess#1111
Renata Glasc · Support
0 / 5 / 19
70.4% KP
7,673
7.7% share
7,472g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
