Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Flex · 87 days ago
16 / 8 / 3
K / D / A
41.3%
Kill participation
1,091.4
Damage / min
15,616g
673.1 gold / min
10
8 placed · 0 cleared
194
8.4 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLolownikninjav5#EUNE
Yasuo · Top
2 / 13 / 2
17.4% KP
8,317
10.1% share
7,335g
152 CS · 6.6/m
Maucin#EUNE
Shaco · Jungle
5 / 6 / 6
47.8% KP
20,555
25% share
9,827g
142 CS · 6.1/m
Kubbix#00000
Master Yi · Mid
11 / 5 / 2
56.5% KP
22,293
27.1% share
11,010g
137 CS · 5.9/m
Phist00#EUNE
Caitlyn · ADC
2 / 12 / 9
47.8% KP
13,078
15.9% share
8,613g
132 CS · 5.7/m
SOL0 CREW#EUNE
Senna · Support
3 / 10 / 9
52.2% KP
17,869
21.8% share
8,294g
62 CS · 2.7/m
Red side
VictoryΓιωργος#13118
Gangplank · Top
11 / 3 / 4
32.6% KP
24,998
23.5% share
12,698g
209 CS · 9/m
Gucci Flexer#EUNE
Rek'Sai · Jungle
10 / 4 / 9
41.3% KP
14,263
13.4% share
10,654g
105 CS · 4.5/m
绝不服输#ywnn
Zed · Mid
8 / 4 / 6
30.4% KP
29,446
27.7% share
12,368g
211 CS · 9.1/m
mute all random#EUNE
Kalista · ADC
16 / 8 / 3
41.3% KP
25,321
23.8% share
15,616g
194 CS · 8.4/m
ZenDaR#EUNE
Tahm Kench · Support
1 / 4 / 24
54.3% KP
12,466
11.7% share
8,819g
9 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
