Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Summoner's Rift · 87 days ago
14 / 6 / 12
K / D / A
59.1%
Kill participation
1,217.6
Damage / min
15,432g
634.6 gold / min
15
9 placed · 3 cleared
201
8.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEgzorcysta Boner#2115
Ambessa · Top
3 / 7 / 4
30.4% KP
19,366
23.1% share
9,227g
149 CS · 6.1/m
Szponci di mare#EFN
Xin Zhao · Jungle
9 / 9 / 8
73.9% KP
16,618
19.9% share
11,005g
133 CS · 5.5/m
Guczo#fsg
Taliyah · Mid
7 / 11 / 9
69.6% KP
20,557
24.6% share
10,802g
170 CS · 7/m
Ciapciuś#515
Ashe · ADC
4 / 7 / 9
56.5% KP
21,702
25.9% share
11,394g
201 CS · 8.3/m
Pysio Królisio#2137
Thresh · Support
0 / 10 / 10
43.5% KP
5,448
6.5% share
5,873g
24 CS · 1/m
Red side
Victoryblade phantom#kzn
Renekton · Top
7 / 4 / 7
31.8% KP
28,658
25% share
13,024g
228 CS · 9.4/m
Gucci Flexer#EUNE
Ivern · Jungle
4 / 3 / 29
75% KP
10,641
9.3% share
11,587g
127 CS · 5.2/m
kush uwu#DOINB
Ahri · Mid
13 / 6 / 9
50% KP
29,389
25.6% share
12,453g
184 CS · 7.6/m
mute all random#EUNE
Kalista · ADC
14 / 6 / 12
59.1% KP
29,609
25.8% share
15,432g
201 CS · 8.3/m
ZenDaR#EUNE
Camille · Support
6 / 4 / 18
54.5% KP
16,291
14.2% share
9,160g
29 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
