Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Flex · 87 days ago
14 / 6 / 8
K / D / A
53.7%
Kill participation
1,442.2
Damage / min
14,851g
651.4 gold / min
16
8 placed · 3 cleared
168
7.4 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMuskiin#Meow
Gnar · Top
4 / 9 / 1
27.8% KP
25,026
32.7% share
8,472g
138 CS · 6.1/m
Mauvais Dentes#00000
Vi · Jungle
8 / 8 / 2
55.6% KP
12,452
16.3% share
10,750g
155 CS · 6.8/m
GOAT#7743
Sylas · Mid
2 / 10 / 2
22.2% KP
12,932
16.9% share
6,661g
107 CS · 4.7/m
Ptakopysk Perry#EUNE1
Twitch · ADC
4 / 6 / 8
66.7% KP
21,773
28.5% share
9,706g
142 CS · 6.2/m
kockica#irfo
Karma · Support
0 / 8 / 13
72.2% KP
4,247
5.6% share
6,125g
15 CS · 0.7/m
Red side
VictoryLNG Esports#EUNE
Tahm Kench · Top
4 / 3 / 4
19.5% KP
9,285
8.9% share
8,267g
132 CS · 5.8/m
Gucci Flexer#EUNE
Ivern · Jungle
2 / 2 / 21
56.1% KP
7,141
6.8% share
9,182g
92 CS · 4/m
UareDrunk#UAD
Locke · Mid
19 / 3 / 6
61% KP
34,972
33.5% share
14,627g
185 CS · 8.1/m
mute all random#EUNE
Kalista · ADC
14 / 6 / 8
53.7% KP
32,882
31.5% share
14,851g
168 CS · 7.4/m
ZenDaR#EUNE
Camille · Support
2 / 5 / 20
53.7% KP
20,118
19.3% share
8,187g
15 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
