Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 86 days ago
6 / 7 / 3
K / D / A
50%
Kill participation
617
Damage / min
10,853g
477.4 gold / min
14
7 placed · 3 cleared
183
8 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEnRonin#EUNE
Fiora · Top
4 / 5 / 5
39.1% KP
13,309
19.5% share
10,563g
185 CS · 8.1/m
kinqusia#444
Master Yi · Jungle
4 / 3 / 4
34.8% KP
9,474
13.9% share
10,346g
177 CS · 7.8/m
W I Z Z#1510
Syndra · Mid
1 / 4 / 4
21.7% KP
15,663
22.9% share
8,783g
163 CS · 7.2/m
Kapitan Quackle#EUNE
Yasuo · ADC
13 / 1 / 4
73.9% KP
24,189
35.4% share
14,309g
202 CS · 8.9/m
ZED on fire#EUNE
Rell · Support
1 / 5 / 13
60.9% KP
5,740
8.4% share
7,500g
29 CS · 1.3/m
Red side
DefeatNecromartin#Necro
Jayce · Top
3 / 4 / 3
33.3% KP
13,528
24.9% share
8,446g
180 CS · 7.9/m
Unforgiven#BoNcz
Fiddlesticks · Jungle
4 / 4 / 4
44.4% KP
9,692
17.8% share
8,369g
144 CS · 6.3/m
Pigoslav#1701
Swain · Mid
4 / 3 / 3
38.9% KP
12,934
23.8% share
9,306g
167 CS · 7.3/m
mute all random#EUNE
Kalista · ADC
6 / 7 / 3
50% KP
14,027
25.8% share
10,853g
183 CS · 8/m
Impulsive#000
Rakan · Support
1 / 5 / 9
55.6% KP
4,144
7.6% share
6,187g
31 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
