Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 82 days ago
8 / 6 / 9
K / D / A
37%
Kill participation
730.8
Damage / min
15,421g
581.9 gold / min
22
10 placed · 2 cleared
232
8.8 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWeeDNeeDeD#EUNE
Volibear · Top
7 / 10 / 4
40.7% KP
18,000
21.1% share
12,065g
180 CS · 6.8/m
WashedChallanger#IHFN
Wukong · Jungle
1 / 8 / 8
33.3% KP
11,571
13.6% share
10,346g
181 CS · 6.8/m
The Sleepless#zzzz
Akshan · Mid
6 / 7 / 3
33.3% KP
15,475
18.1% share
10,255g
184 CS · 6.9/m
IreliaIRL#4444
Xerath · ADC
9 / 11 / 6
55.6% KP
24,815
29.1% share
13,759g
197 CS · 7.4/m
ZenDaR#EUNE
Camille · Support
4 / 10 / 11
55.6% KP
15,401
18.1% share
7,980g
24 CS · 0.9/m
Red side
Victorywojanek JD#1029
Jayce · Top
2 / 6 / 12
30.4% KP
15,954
13% share
10,596g
221 CS · 8.3/m
tunnel to summer#000
Viego · Jungle
17 / 5 / 10
58.7% KP
26,421
21.6% share
15,903g
176 CS · 6.6/m
S I V L A#GTP
Lissandra · Mid
9 / 5 / 15
52.2% KP
25,869
21.2% share
12,654g
184 CS · 6.9/m
mute all random#EUNE
Kalista · ADC
8 / 6 / 9
37% KP
19,366
15.8% share
15,421g
232 CS · 8.8/m
xDabiiii#4595
Lux · Support
10 / 5 / 24
73.9% KP
34,680
28.4% share
11,932g
40 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
