Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 80 days ago
25 / 7 / 7
K / D / A
80%
Kill participation
2,189.6
Damage / min
24,789g
847.5 gold / min
36
10 placed · 9 cleared
275
9.4 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryStufrutky#2725
Ambessa · Top
5 / 5 / 8
32.5% KP
27,943
20.4% share
12,617g
242 CS · 8.3/m
true warrior#nrbys
Ekko · Jungle
4 / 7 / 9
32.5% KP
17,137
12.5% share
13,086g
224 CS · 7.7/m
ABYSS#GOAT
Vex · Mid
5 / 6 / 14
47.5% KP
21,644
15.8% share
11,986g
198 CS · 6.8/m
mute all random#EUNE
Kalista · ADC
25 / 7 / 7
80% KP
64,046
46.8% share
24,789g
275 CS · 9.4/m
fake9 AWERO#EUNE
Taric · Support
1 / 10 / 26
67.5% KP
6,062
4.4% share
9,675g
20 CS · 0.7/m
Red side
DefeatTML Skyp#EUNE
Singed · Top
8 / 9 / 12
57.1% KP
23,077
20.6% share
13,467g
215 CS · 7.4/m
Łűńåćy őƒ ÂÐÇ#ZERO
Sylas · Jungle
8 / 6 / 13
60% KP
18,589
16.6% share
13,315g
183 CS · 6.3/m
12345#ari
Mel · Mid
11 / 8 / 13
68.6% KP
35,052
31.4% share
13,331g
245 CS · 8.4/m
Funkaj#9041
Lucian · ADC
5 / 8 / 17
62.9% KP
26,589
23.8% share
13,357g
215 CS · 7.4/m
WillTheScout#EUNE
Pyke · Support
3 / 9 / 12
42.9% KP
8,499
7.6% share
9,347g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
