Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 80 days ago
15 / 6 / 9
K / D / A
72.7%
Kill participation
1,383.7
Damage / min
18,781g
750.7 gold / min
18
10 placed · 3 cleared
258
10.3 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRev#666
Aatrox · Top
2 / 5 / 8
37% KP
14,265
15.5% share
8,747g
149 CS · 6/m
MultiMatum#Covet
Viego · Jungle
11 / 9 / 7
66.7% KP
27,851
30.2% share
12,879g
149 CS · 6/m
Benitto#EUNE
Malzahar · Mid
3 / 7 / 4
25.9% KP
12,969
14.1% share
8,298g
186 CS · 7.4/m
szach12#7752
Caitlyn · ADC
11 / 7 / 4
55.6% KP
29,468
31.9% share
13,219g
177 CS · 7.1/m
eusexua#iktr
Rell · Support
0 / 5 / 14
51.9% KP
7,693
8.3% share
6,742g
22 CS · 0.9/m
Red side
VictoryBalmi#NIOH
Volibear · Top
2 / 8 / 2
12.1% KP
9,640
8.7% share
8,779g
156 CS · 6.2/m
witchhunter#d g
Karthus · Jungle
6 / 4 / 9
45.5% KP
26,370
23.9% share
12,970g
261 CS · 10.4/m
Kinsir#EUNE
Aurelion Sol · Mid
6 / 6 / 16
66.7% KP
23,163
21% share
11,564g
166 CS · 6.6/m
mute all random#EUNE
Kalista · ADC
15 / 6 / 9
72.7% KP
34,616
31.4% share
18,781g
258 CS · 10.3/m
ANKARAAA MESSI#EUNE
Tahm Kench · Support
4 / 3 / 17
63.6% KP
16,519
15% share
10,579g
29 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
