Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 80 days ago
14 / 2 / 7
K / D / A
70%
Kill participation
1,424
Damage / min
17,008g
637.4 gold / min
18
8 placed · 4 cleared
276
10.3 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSOLDIER BOY#NZIS
Zaahen · Top
2 / 9 / 5
38.9% KP
21,110
24% share
8,086g
137 CS · 5.1/m
pushpulllegs#outer
Sejuani · Jungle
1 / 4 / 11
66.7% KP
15,665
17.8% share
8,869g
144 CS · 5.4/m
PTA Viego#slopp
Lux · Mid
13 / 3 / 4
94.4% KP
29,946
34.1% share
13,909g
228 CS · 8.5/m
Skittle#00000
Kai'Sa · ADC
2 / 5 / 4
33.3% KP
13,351
15.2% share
10,545g
203 CS · 7.6/m
Bobuss#EUNE
Bard · Support
0 / 9 / 9
50% KP
7,857
8.9% share
6,426g
10 CS · 0.4/m
Red side
VictoryytDaveBlack#EUNE
Renekton · Top
6 / 6 / 7
43.3% KP
24,081
23.3% share
10,876g
187 CS · 7/m
Bow Your Head#EUNE
Kha'Zix · Jungle
5 / 4 / 4
30% KP
14,752
14.2% share
12,739g
231 CS · 8.7/m
SexiŁośSyrenka#Losik
Aurora · Mid
4 / 1 / 11
50% KP
19,783
19.1% share
10,844g
226 CS · 8.5/m
mute all random#EUNE
Kalista · ADC
14 / 2 / 7
70% KP
37,997
36.7% share
17,008g
276 CS · 10.3/m
AimKat#EUNE
Rakan · Support
1 / 5 / 21
73.3% KP
6,924
6.7% share
8,323g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
