Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 79 days ago
15 / 6 / 8
K / D / A
71.9%
Kill participation
1,878.6
Damage / min
19,659g
675.6 gold / min
15
9 placed · 4 cleared
303
10.4 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatO ω O#987
Riven · Top
16 / 7 / 7
79.3% KP
37,537
28.5% share
14,629g
175 CS · 6/m
M1ciu#2077
Zaahen · Jungle
9 / 4 / 6
51.7% KP
34,638
26.3% share
14,579g
241 CS · 8.3/m
Cleagibinhae#1294
Sylas · Mid
1 / 6 / 9
34.5% KP
13,000
9.9% share
8,614g
167 CS · 5.7/m
Adelin#SCAR
Syndra · ADC
2 / 9 / 9
37.9% KP
32,480
24.6% share
11,883g
224 CS · 7.7/m
Daniel Wolf#777
Nami · Support
1 / 6 / 20
72.4% KP
14,225
10.8% share
8,506g
25 CS · 0.9/m
Red side
VictorySefiroKING#GOD
Renekton · Top
7 / 5 / 3
31.3% KP
25,790
20.3% share
12,925g
240 CS · 8.2/m
gezto#esz
Jarvan IV · Jungle
5 / 7 / 14
59.4% KP
18,804
14.8% share
11,531g
160 CS · 5.5/m
tarnished#lunar
Annie · Mid
3 / 7 / 10
40.6% KP
18,099
14.2% share
10,346g
180 CS · 6.2/m
mute all random#EUNE
Kalista · ADC
15 / 6 / 8
71.9% KP
54,668
42.9% share
19,659g
303 CS · 10.4/m
Lord Of UwU#sigma
Lulu · Support
2 / 4 / 21
71.9% KP
9,981
7.8% share
9,722g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
