Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 78 days ago
10 / 6 / 8
K / D / A
56.3%
Kill participation
1,123.5
Damage / min
15,504g
629 gold / min
16
9 placed · 1 cleared
224
9.1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBow Your Head#EUNE
Garen · Top
4 / 6 / 6
31.3% KP
25,525
26% share
10,752g
194 CS · 7.9/m
HYK HYUNKEL#994
Elise · Jungle
10 / 1 / 5
46.9% KP
19,503
19.8% share
14,446g
226 CS · 9.2/m
szach12#7752
Zilean · Mid
6 / 4 / 8
43.8% KP
16,692
17% share
10,460g
175 CS · 7.1/m
mute all random#EUNE
Kalista · ADC
10 / 6 / 8
56.3% KP
27,694
28.2% share
15,504g
224 CS · 9.1/m
Shining Idol#sugar
Braum · Support
2 / 6 / 15
53.1% KP
8,877
9% share
8,415g
21 CS · 0.9/m
Red side
DefeatStefanosAleksand#EUNE
Irelia · Top
3 / 7 / 3
26.1% KP
18,243
21.2% share
10,674g
218 CS · 8.8/m
PTA Viego#slopp
Locke · Jungle
7 / 5 / 8
65.2% KP
15,645
18.2% share
11,335g
158 CS · 6.4/m
toy soldier#sld33
Veigar · Mid
2 / 6 / 7
39.1% KP
16,972
19.8% share
8,858g
163 CS · 6.6/m
nao jinguji#flow
Jhin · ADC
7 / 6 / 7
60.9% KP
18,539
21.6% share
10,953g
162 CS · 6.6/m
tw tv aivislol#Latom
Camille · Support
4 / 8 / 11
65.2% KP
16,466
19.2% share
7,879g
6 CS · 0.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
