Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 78 days ago
10 / 8 / 4
K / D / A
50%
Kill participation
983.8
Damage / min
15,816g
569.3 gold / min
24
10 placed · 5 cleared
245
8.8 CS / min
Objective control
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKXQ#EUNE
Jayce · Top
3 / 6 / 3
26.1% KP
19,823
21.7% share
10,350g
223 CS · 8/m
Forsaken#0103
Jarvan IV · Jungle
8 / 5 / 8
69.6% KP
17,603
19.3% share
12,532g
208 CS · 7.5/m
NAMELESS GOD#MABE
Akshan · Mid
5 / 8 / 6
47.8% KP
21,021
23% share
11,322g
199 CS · 7.2/m
Katulu#EUNE
Vel'Koz · ADC
4 / 7 / 6
43.5% KP
23,329
25.5% share
10,962g
211 CS · 7.6/m
불 속으로 몸을 던져라#인종차별
Janna · Support
3 / 2 / 15
78.3% KP
9,565
10.5% share
8,700g
28 CS · 1/m
Red side
VictoryWoof Woof#GRUBY
Malphite · Top
3 / 3 / 8
39.3% KP
17,357
18.9% share
11,254g
232 CS · 8.4/m
Greenvert#6766
Sylas · Jungle
9 / 4 / 8
60.7% KP
16,286
17.8% share
14,190g
182 CS · 6.6/m
HemoGoblin#FEET
Kassadin · Mid
4 / 2 / 1
17.9% KP
12,753
13.9% share
10,677g
208 CS · 7.5/m
mute all random#EUNE
Kalista · ADC
10 / 8 / 4
50% KP
27,333
29.8% share
15,816g
245 CS · 8.8/m
ZenDaR#EUNE
Senna · Support
2 / 6 / 17
67.9% KP
17,893
19.5% share
10,932g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
