Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 71 days ago
3 / 8 / 5
K / D / A
40%
Kill participation
972.7
Damage / min
16,189g
513.4 gold / min
21
12 placed · 4 cleared
305
9.7 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywilhelm grub#3101
K'Sante · Top
4 / 7 / 7
26.8% KP
21,173
15.8% share
11,700g
181 CS · 5.7/m
MultiMatum#Covet
Viego · Jungle
10 / 2 / 11
51.2% KP
30,190
22.5% share
16,941g
245 CS · 7.8/m
Kobila#EUNE
Ahri · Mid
14 / 5 / 7
51.2% KP
34,937
26.1% share
16,825g
285 CS · 9/m
Mil0Š 031#ipce
Syndra · ADC
5 / 4 / 11
39% KP
24,060
17.9% share
14,177g
272 CS · 8.6/m
omulcusobolani#zoie
Senna · Support
8 / 2 / 13
51.2% KP
23,736
17.7% share
13,341g
38 CS · 1.2/m
Red side
DefeatSefiroKING#GOD
Fiora · Top
8 / 10 / 0
40% KP
36,714
31.6% share
14,436g
255 CS · 8.1/m
Toomaszek#EAST
Wukong · Jungle
4 / 9 / 2
30% KP
16,796
14.5% share
15,006g
286 CS · 9.1/m
The Sober Arc#EUNE
Xerath · Mid
5 / 7 / 2
35% KP
25,237
21.7% share
13,188g
259 CS · 8.2/m
mute all random#EUNE
Kalista · ADC
3 / 8 / 5
40% KP
30,673
26.4% share
16,189g
305 CS · 9.7/m
H E A T H E N S#help
Nami · Support
0 / 7 / 6
30% KP
6,746
5.8% share
7,305g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
