Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 70 days ago
12 / 6 / 2
K / D / A
58.3%
Kill participation
1,543.5
Damage / min
19,223g
605.8 gold / min
35
9 placed · 12 cleared
314
9.9 CS / min
Objective control
3
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMléčný řez#1001
Vayne · Top
4 / 4 / 12
44.4% KP
28,519
22.8% share
13,292g
259 CS · 8.2/m
m0nster#0001
Viego · Jungle
21 / 3 / 7
77.8% KP
42,081
33.6% share
19,904g
261 CS · 8.2/m
PACA7070#EUNE
Cassiopeia · Mid
2 / 3 / 16
50% KP
19,485
15.6% share
13,781g
269 CS · 8.5/m
Bate Lyubi#EUNE
Veigar · ADC
9 / 7 / 13
61.1% KP
31,290
25% share
14,923g
215 CS · 6.8/m
AOEsalmonella#MOM
Soraka · Support
0 / 7 / 25
69.4% KP
3,924
3.1% share
9,154g
23 CS · 0.7/m
Red side
DefeatStereo Love#7597
Darius · Top
2 / 2 / 3
20.8% KP
3,439
3.3% share
10,730g
240 CS · 7.6/m
Sρiritless#xxx
Lee Sin · Jungle
3 / 12 / 4
29.2% KP
16,997
16.2% share
11,008g
175 CS · 5.5/m
PridefulQueen#EUNE
Aurora · Mid
5 / 9 / 5
41.7% KP
28,284
27% share
10,901g
197 CS · 6.2/m
mute all random#EUNE
Kalista · ADC
12 / 6 / 2
58.3% KP
48,980
46.8% share
19,223g
314 CS · 9.9/m
Izcrets#EUNE
Milio · Support
2 / 7 / 15
70.8% KP
6,951
6.6% share
10,354g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
