Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 70 days ago
12 / 4 / 12
K / D / A
46.2%
Kill participation
1,084.3
Damage / min
14,830g
678.2 gold / min
19
7 placed · 4 cleared
222
10.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKatarina#Mwah
Sett · Top
3 / 13 / 4
28% KP
17,518
20.4% share
8,813g
138 CS · 6.3/m
I Miss Her Eyes#Blue
Nocturne · Jungle
11 / 5 / 5
64% KP
23,305
27.1% share
12,523g
160 CS · 7.3/m
veke00#EUNE
Vex · Mid
7 / 13 / 5
48% KP
21,349
24.8% share
10,426g
162 CS · 7.4/m
kotomcz#EUNE
Jinx · ADC
4 / 9 / 6
40% KP
13,863
16.1% share
10,842g
159 CS · 7.3/m
Pacmario#Efood
Fiddlesticks · Support
0 / 12 / 6
24% KP
9,984
11.6% share
5,832g
22 CS · 1/m
Red side
VictorySlezy#SIAB
Trundle · Top
14 / 7 / 5
36.5% KP
28,542
30.9% share
13,035g
144 CS · 6.6/m
m0nster#0001
Ekko · Jungle
7 / 4 / 2
17.3% KP
5,467
5.9% share
9,757g
165 CS · 7.5/m
My Bad Sorry#2001
Qiyana · Mid
11 / 4 / 6
32.7% KP
21,134
22.9% share
13,120g
204 CS · 9.3/m
mute all random#EUNE
Kalista · ADC
12 / 4 / 12
46.2% KP
23,709
25.7% share
14,830g
222 CS · 10.2/m
FLAWS AND SINS#Adel
Pyke · Support
8 / 6 / 13
40.4% KP
13,470
14.6% share
9,480g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
