Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 70 days ago
4 / 6 / 9
K / D / A
35.1%
Kill participation
915.9
Damage / min
14,064g
499.3 gold / min
20
10 placed · 4 cleared
259
9.2 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat3zozzzz#Ghost
Yone · Top
3 / 9 / 9
42.9% KP
20,602
19.3% share
9,999g
179 CS · 6.4/m
Doggy Swarm#4416
Zaahen · Jungle
7 / 7 / 8
53.6% KP
26,944
25.2% share
13,682g
224 CS · 8/m
MultiMatum#Covet
Vladimir · Mid
3 / 6 / 7
35.7% KP
18,586
17.4% share
11,790g
225 CS · 8/m
LORD UROŠ#333
Ziggs · ADC
10 / 7 / 5
53.6% KP
33,309
31.1% share
15,792g
226 CS · 8/m
H E A T H E N S#help
Leona · Support
5 / 8 / 9
50% KP
7,582
7.1% share
8,853g
21 CS · 0.7/m
Red side
Victorytruskaweczka#L60
Garen · Top
9 / 6 / 11
54.1% KP
36,583
27.5% share
14,037g
230 CS · 8.2/m
I will adapt#2005
Naafiri · Jungle
8 / 4 / 15
62.2% KP
26,385
19.9% share
14,681g
222 CS · 7.9/m
1000ー7#でェア
Aurelion Sol · Mid
15 / 5 / 10
67.6% KP
36,376
27.4% share
15,253g
204 CS · 7.2/m
mute all random#EUNE
Kalista · ADC
4 / 6 / 9
35.1% KP
25,799
19.4% share
14,064g
259 CS · 9.2/m
Shining Idol#sugar
Seraphine · Support
1 / 7 / 16
45.9% KP
7,765
5.8% share
8,483g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
