Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 69 days ago
10 / 11 / 8
K / D / A
45%
Kill participation
785.3
Damage / min
16,727g
501.3 gold / min
39
12 placed · 7 cleared
257
7.7 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryeindavar#OKO
Vayne · Top
9 / 10 / 5
34.1% KP
28,691
23.3% share
15,454g
239 CS · 7.2/m
3zozzzz#Ghost
Kindred · Jungle
16 / 7 / 11
65.9% KP
31,168
25.3% share
19,292g
255 CS · 7.6/m
HookingTutorial#EUNE
Diana · Mid
7 / 9 / 7
34.1% KP
24,836
20.1% share
14,473g
235 CS · 7/m
Mil0Š 031#ipce
Jhin · ADC
8 / 7 / 15
56.1% KP
26,805
21.7% share
16,041g
272 CS · 8.2/m
Viroxx#EUNE
Maokai · Support
1 / 7 / 27
68.3% KP
11,841
9.6% share
10,545g
43 CS · 1.3/m
Red side
Defeatsipam ti piće#EUNE
Gragas · Top
11 / 8 / 6
42.5% KP
29,574
23% share
14,495g
207 CS · 6.2/m
bober#strom
Nocturne · Jungle
10 / 9 / 6
40% KP
27,075
21.1% share
14,718g
231 CS · 6.9/m
Noxus guillotine#EUNE
Darius · Mid
8 / 8 / 7
37.5% KP
21,221
16.5% share
15,752g
260 CS · 7.8/m
mute all random#EUNE
Kalista · ADC
10 / 11 / 8
45% KP
26,202
20.4% share
16,727g
257 CS · 7.7/m
Vofik#EUNE
Xerath · Support
1 / 6 / 19
50% KP
24,252
18.9% share
11,518g
73 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
