Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 67 days ago
10 / 9 / 6
K / D / A
50%
Kill participation
912.7
Damage / min
14,036g
557.4 gold / min
26
9 placed · 6 cleared
209
8.3 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNino Nakano#kata
Qiyana · Top
7 / 1 / 3
31.3% KP
23,770
26.2% share
11,521g
177 CS · 7/m
WashedChallanger#IHFN
Jarvan IV · Jungle
6 / 5 / 10
50% KP
17,891
19.7% share
12,444g
200 CS · 7.9/m
GATT0UZ#1v9
Kassadin · Mid
3 / 3 / 8
34.4% KP
14,824
16.3% share
10,747g
192 CS · 7.6/m
mute all random#EUNE
Kalista · ADC
10 / 9 / 6
50% KP
22,984
25.3% share
14,036g
209 CS · 8.3/m
LunaTown#EUNE
Taric · Support
6 / 3 / 17
71.9% KP
11,225
12.4% share
10,633g
33 CS · 1.3/m
Red side
DefeatEUNE SUBHUMANS#LDW1k
Yasuo · Top
1 / 9 / 4
23.8% KP
5,227
6.2% share
7,197g
146 CS · 5.8/m
S I V L A#GTP
Talon · Jungle
5 / 9 / 5
47.6% KP
25,985
30.8% share
10,497g
191 CS · 7.6/m
Hjalte2#EUNE
Orianna · Mid
7 / 3 / 4
52.4% KP
26,735
31.7% share
12,568g
244 CS · 9.7/m
kush uwu#DOINB
Tristana · ADC
8 / 4 / 4
57.1% KP
20,953
24.8% share
13,174g
182 CS · 7.2/m
Peto#noob
Rakan · Support
0 / 7 / 14
66.7% KP
5,494
6.5% share
6,802g
11 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
