Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 67 days ago
5 / 4 / 7
K / D / A
40%
Kill participation
892.4
Damage / min
11,134g
497.8 gold / min
19
8 placed · 1 cleared
194
8.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJamppuJam#EUNE
Yorick · Top
0 / 6 / 1
8.3% KP
7,733
13.1% share
6,246g
151 CS · 6.8/m
EIMAI KOTOPOULO#EUNE
Gwen · Jungle
2 / 7 / 4
50% KP
13,838
23.5% share
9,853g
184 CS · 8.2/m
tw tv aivislol#Latom
Akshan · Mid
4 / 7 / 2
50% KP
12,650
21.5% share
9,229g
177 CS · 7.9/m
Halakazam#LOST
Caitlyn · ADC
3 / 5 / 4
58.3% KP
16,062
27.2% share
10,676g
199 CS · 8.9/m
BoIek PoIívka#EUNE
Thresh · Support
3 / 5 / 5
66.7% KP
8,668
14.7% share
6,839g
27 CS · 1.2/m
Red side
VictorySalee#SALE1
Urgot · Top
8 / 2 / 2
33.3% KP
23,661
28.2% share
11,398g
198 CS · 8.9/m
petok666#EUNE1
Graves · Jungle
5 / 1 / 10
50% KP
12,783
15.3% share
11,365g
211 CS · 9.4/m
LncL#Daisy
Locke · Mid
10 / 3 / 7
56.7% KP
19,846
23.7% share
11,789g
166 CS · 7.4/m
mute all random#EUNE
Kalista · ADC
5 / 4 / 7
40% KP
19,960
23.8% share
11,134g
194 CS · 8.7/m
Juan Flak#EUNE
Lulu · Support
2 / 2 / 15
56.7% KP
7,548
9% share
7,597g
15 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
