Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 66 days ago
5 / 6 / 15
K / D / A
54.1%
Kill participation
792.6
Damage / min
17,059g
530.9 gold / min
30
11 placed · 9 cleared
308
9.6 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatytDaveBlack#EUNE
Malphite · Top
8 / 5 / 9
53.1% KP
27,174
23.7% share
11,837g
163 CS · 5.1/m
ESBA Doge#ESBA
Jarvan IV · Jungle
3 / 7 / 21
75% KP
16,052
14% share
12,576g
189 CS · 5.9/m
toy soldier#sld33
Veigar · Mid
13 / 6 / 10
71.9% KP
33,247
29% share
14,932g
207 CS · 6.4/m
Mil0Š 031#ipce
Jhin · ADC
5 / 6 / 9
43.8% KP
19,752
17.2% share
14,311g
233 CS · 7.3/m
Boban Ribar#EUNE
Lux · Support
3 / 13 / 17
62.5% KP
18,369
16% share
9,537g
44 CS · 1.4/m
Red side
VictoryMateyAKM#DAUFF
Sylas · Top
2 / 6 / 10
32.4% KP
16,934
13.6% share
9,734g
169 CS · 5.3/m
Alverya#Alve
Kindred · Jungle
11 / 6 / 11
59.5% KP
41,886
33.7% share
15,359g
229 CS · 7.1/m
PRSmixa#VLS
Locke · Mid
13 / 5 / 3
43.2% KP
22,862
18.4% share
15,683g
215 CS · 6.7/m
mute all random#EUNE
Kalista · ADC
5 / 6 / 15
54.1% KP
25,469
20.5% share
17,059g
308 CS · 9.6/m
Millestone#EUNE
Pantheon · Support
6 / 9 / 11
45.9% KP
17,230
13.9% share
10,975g
48 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
