Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 66 days ago
8 / 1 / 2
K / D / A
58.8%
Kill participation
987.5
Damage / min
12,777g
593.8 gold / min
16
7 placed · 2 cleared
219
10.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpolskibatmanpl#bati
Nasus · Top
4 / 3 / 3
53.8% KP
22,400
39.1% share
8,629g
185 CS · 8.6/m
I Blöödgharm I#96969
Ekko · Jungle
5 / 1 / 3
61.5% KP
9,073
15.8% share
9,102g
153 CS · 7.1/m
L9 Ksawi#EUNE
Ahri · Mid
3 / 4 / 2
38.5% KP
14,352
25% share
7,660g
156 CS · 7.3/m
AdamFekete#azjo
Jhin · ADC
1 / 5 / 0
7.7% KP
7,301
12.7% share
8,223g
200 CS · 9.3/m
Lord Of UwU#sigma
Lulu · Support
0 / 4 / 7
53.8% KP
4,170
7.3% share
5,503g
28 CS · 1.3/m
Red side
VictoryRampampampam#7844
Dr. Mundo · Top
2 / 2 / 5
41.2% KP
16,272
23% share
8,300g
170 CS · 7.9/m
I will adapt#2005
Jarvan IV · Jungle
2 / 4 / 4
35.3% KP
8,693
12.3% share
8,633g
162 CS · 7.5/m
Promises Unmade#HaZe
Veigar · Mid
5 / 3 / 2
41.2% KP
19,444
27.5% share
10,678g
194 CS · 9/m
mute all random#EUNE
Kalista · ADC
8 / 1 / 2
58.8% KP
21,247
30% share
12,777g
219 CS · 10.2/m
Vofik#EUNE
Rakan · Support
0 / 3 / 12
70.6% KP
5,155
7.3% share
6,566g
28 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
