Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xayah
Defeat
Ranked Solo/Duo · 66 days ago
9 / 12 / 7
K / D / A
59.3%
Kill participation
1,575.8
Damage / min
16,597g
524.9 gold / min
16
10 placed · 3 cleared
253
8 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory0000000000#EUNE
Dr. Mundo · Top
4 / 2 / 10
35.9% KP
27,835
19.7% share
13,779g
242 CS · 7.7/m
2 3 BPG#1906
Fiddlesticks · Jungle
10 / 5 / 8
46.2% KP
32,100
22.8% share
15,145g
250 CS · 7.9/m
Gorkvv#EUNE
Anivia · Mid
7 / 4 / 10
43.6% KP
33,961
24.1% share
15,449g
284 CS · 9/m
VALGAUSPURGAS123#멍청이CN
Kalista · ADC
9 / 7 / 9
46.2% KP
34,018
24.1% share
16,627g
285 CS · 9/m
dj0lee#4776
Pyke · Support
9 / 9 / 9
46.2% KP
13,140
9.3% share
10,787g
19 CS · 0.6/m
Red side
DefeatStefanosAleksand#EUNE
Tryndamere · Top
3 / 5 / 4
25.9% KP
23,012
16.6% share
12,807g
285 CS · 9/m
blade phantom#kzn
Locke · Jungle
12 / 5 / 5
63% KP
29,101
21% share
16,122g
232 CS · 7.3/m
karolek69#UwU
Vladimir · Mid
1 / 8 / 10
40.7% KP
27,052
19.5% share
10,033g
206 CS · 6.5/m
mute all random#EUNE
Xayah · ADC
9 / 12 / 7
59.3% KP
49,820
35.9% share
16,597g
253 CS · 8/m
janmonster2#nasdq
Zilean · Support
2 / 9 / 18
74.1% KP
9,696
7% share
9,584g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
