Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 65 days ago
6 / 2 / 8
K / D / A
43.8%
Kill participation
868.9
Damage / min
13,412g
551.9 gold / min
15
8 placed · 1 cleared
217
8.9 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDesperateZed#666
Zed · Top
2 / 4 / 4
46.2% KP
17,780
30.9% share
7,729g
165 CS · 6.8/m
Empty#4MMC
Brand · Jungle
1 / 6 / 7
61.5% KP
10,036
17.4% share
6,618g
109 CS · 4.5/m
The Sleepless#zzzz
Akshan · Mid
7 / 7 / 1
61.5% KP
16,607
28.8% share
10,404g
199 CS · 8.2/m
Limitless#种族主义的
Veigar · ADC
2 / 8 / 4
46.2% KP
9,883
17.2% share
7,395g
114 CS · 4.7/m
H E A V E N#KIKI
Rakan · Support
1 / 7 / 10
84.6% KP
3,290
5.7% share
6,264g
23 CS · 0.9/m
Red side
VictoryDacia Papuc#19TDI
Camille · Top
0 / 5 / 3
9.4% KP
10,023
13% share
8,553g
199 CS · 8.2/m
Sacedelis#EUNE
Sylas · Jungle
9 / 1 / 13
68.8% KP
18,073
23.5% share
14,035g
200 CS · 8.2/m
xShadowsx12#EUNE
Kassadin · Mid
16 / 1 / 2
56.3% KP
24,444
31.8% share
13,981g
221 CS · 9.1/m
mute all random#EUNE
Kalista · ADC
6 / 2 / 8
43.8% KP
21,114
27.4% share
13,412g
217 CS · 8.9/m
Crusader#cr0ss
Karma · Support
1 / 4 / 21
68.8% KP
3,274
4.3% share
8,054g
11 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
