Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 64 days ago
4 / 5 / 1
K / D / A
29.4%
Kill participation
931.5
Damage / min
10,617g
451.5 gold / min
26
12 placed · 3 cleared
224
9.5 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySnoopDogg#CARRY
Kennen · Top
8 / 3 / 4
37.5% KP
17,297
20.9% share
10,130g
165 CS · 7/m
PesteDeVenetia#Clown
Wukong · Jungle
5 / 2 / 7
37.5% KP
15,761
19.1% share
11,512g
190 CS · 8.1/m
Paolo Maldini#C1R1
Nasus · Mid
4 / 4 / 6
31.3% KP
13,363
16.2% share
9,794g
166 CS · 7.1/m
Blood4u#EUNE
Lucian · ADC
10 / 4 / 5
46.9% KP
20,651
25% share
13,902g
209 CS · 8.9/m
ZARODIN#SHUB
Sona · Support
5 / 4 / 16
65.6% KP
15,620
18.9% share
9,353g
21 CS · 0.9/m
Red side
Defeatmute all random#EUNE
Kalista · Top
4 / 5 / 1
29.4% KP
21,906
28.3% share
10,617g
224 CS · 9.5/m
Woof Woof#GRUBY
Jarvan IV · Jungle
2 / 5 / 7
52.9% KP
9,030
11.7% share
8,630g
147 CS · 6.3/m
Crown#OTF
Qiyana · Mid
6 / 8 / 2
47.1% KP
21,205
27.4% share
10,930g
167 CS · 7.1/m
FittSampe#EUNE
Viktor · ADC
4 / 9 / 5
52.9% KP
19,065
24.6% share
9,691g
161 CS · 6.8/m
wrldwide#H4ter
Blitzcrank · Support
1 / 5 / 8
52.9% KP
6,145
7.9% share
6,377g
34 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
