Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 64 days ago
12 / 8 / 6
K / D / A
66.7%
Kill participation
1,453
Damage / min
15,369g
556.5 gold / min
15
9 placed · 1 cleared
215
7.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySamsungWorldCZ#8127
Gragas · Top
5 / 5 / 8
32.5% KP
22,440
20.6% share
11,634g
202 CS · 7.3/m
Yumeko#Ari
Dr. Mundo · Jungle
12 / 1 / 10
55% KP
19,796
18.2% share
16,910g
272 CS · 9.8/m
AND NEW#Chall
Akshan · Mid
7 / 4 / 7
35% KP
21,731
19.9% share
11,702g
206 CS · 7.5/m
HLE3p85rn708#ROGER
Draven · ADC
12 / 7 / 7
47.5% KP
34,089
31.3% share
18,247g
218 CS · 7.9/m
シャオルマ#シャオルマ
Pyke · Support
4 / 10 / 15
47.5% KP
10,944
10% share
9,663g
14 CS · 0.5/m
Red side
DefeatPumped Tomi#OSNS
Olaf · Top
5 / 8 / 1
22.2% KP
28,984
27.8% share
13,441g
257 CS · 9.3/m
Marian Kotleba#aaaaa
Sylas · Jungle
4 / 7 / 6
37% KP
12,350
11.9% share
9,179g
108 CS · 3.9/m
Crusader#cr0ss
Qiyana · Mid
4 / 10 / 3
25.9% KP
15,009
14.4% share
9,062g
154 CS · 5.6/m
mute all random#EUNE
Kalista · ADC
12 / 8 / 6
66.7% KP
40,128
38.5% share
15,369g
215 CS · 7.8/m
GOODBYE SVARTA#IMHIM
Rakan · Support
2 / 7 / 15
63% KP
7,742
7.4% share
8,765g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
