Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 62 days ago
13 / 6 / 4
K / D / A
42.5%
Kill participation
1,066
Damage / min
14,014g
610.6 gold / min
26
8 placed · 5 cleared
201
8.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJD Arturek#gasze
Nasus · Top
3 / 5 / 8
35.5% KP
15,044
18% share
9,056g
158 CS · 6.9/m
난 정말 미쳐다#아쁘다
Ivern · Jungle
1 / 5 / 14
48.4% KP
7,693
9.2% share
8,272g
114 CS · 5/m
zygena5#EUNE
Sylas · Mid
12 / 8 / 5
54.8% KP
24,141
28.9% share
12,096g
149 CS · 6.5/m
A1M#EUNE
Draven · ADC
10 / 10 / 6
51.6% KP
21,250
25.4% share
13,252g
168 CS · 7.3/m
Sythal#1337
Elise · Support
5 / 12 / 13
58.1% KP
15,421
18.5% share
8,214g
20 CS · 0.9/m
Red side
VictoryMr Hopa Cupa#EUNE
Wukong · Top
6 / 6 / 2
20% KP
21,793
21.9% share
9,913g
159 CS · 6.9/m
I will adapt#2005
Naafiri · Jungle
8 / 4 / 17
62.5% KP
23,426
23.5% share
11,885g
149 CS · 6.5/m
Dirndl#EUNE
Anivia · Mid
11 / 6 / 7
45% KP
22,398
22.5% share
11,909g
176 CS · 7.7/m
mute all random#EUNE
Kalista · ADC
13 / 6 / 4
42.5% KP
24,464
24.6% share
14,014g
201 CS · 8.8/m
tachyon#ftl
Braum · Support
2 / 9 / 21
57.5% KP
7,405
7.4% share
7,516g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
