Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 60 days ago
11 / 7 / 9
K / D / A
50%
Kill participation
1,385.1
Damage / min
15,913g
589.7 gold / min
21
8 placed · 3 cleared
231
8.6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIodaiul#EUNE
Fiora · Top
10 / 6 / 11
58.3% KP
31,571
28.4% share
13,780g
197 CS · 7.3/m
FLAWS AND SINS#Adel
Sylas · Jungle
14 / 7 / 7
58.3% KP
30,397
27.3% share
12,799g
166 CS · 6.2/m
frank οcean#che
Qiyana · Mid
1 / 10 / 7
22.2% KP
13,702
12.3% share
8,652g
173 CS · 6.4/m
apex#20o3
Corki · ADC
5 / 9 / 12
47.2% KP
22,816
20.5% share
12,485g
187 CS · 6.9/m
CRONUSSJAGA#2003
Camille · Support
6 / 8 / 12
50% KP
12,767
11.5% share
9,275g
33 CS · 1.2/m
Red side
VictoryDoknes43#EUNE
Olaf · Top
3 / 10 / 4
17.5% KP
19,826
15.7% share
11,219g
186 CS · 6.9/m
nonchalant adam#kret
Jarvan IV · Jungle
6 / 5 / 16
55% KP
21,378
17% share
13,621g
207 CS · 7.7/m
Ivan#58252
Akali · Mid
20 / 7 / 3
57.5% KP
38,195
30.3% share
15,815g
197 CS · 7.3/m
mute all random#EUNE
Kalista · ADC
11 / 7 / 9
50% KP
37,374
29.7% share
15,913g
231 CS · 8.6/m
Salee#SALE1
Braum · Support
0 / 7 / 27
67.5% KP
9,251
7.3% share
9,075g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
