Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 60 days ago
6 / 11 / 14
K / D / A
51.3%
Kill participation
1,011.8
Damage / min
16,439g
521 gold / min
23
10 placed · 3 cleared
273
8.7 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDr Sevi#EUNE
Ornn · Top
3 / 4 / 10
24.5% KP
18,541
12.1% share
12,062g
212 CS · 6.7/m
kepler452B#QUINN
Wukong · Jungle
15 / 8 / 7
41.5% KP
27,034
17.7% share
16,463g
229 CS · 7.3/m
Stefkec#S n Y
Aurora · Mid
15 / 8 / 14
54.7% KP
48,011
31.4% share
16,093g
240 CS · 7.6/m
Johnny Friteza#EUNE
Ziggs · ADC
17 / 11 / 12
54.7% KP
45,945
30.1% share
19,665g
236 CS · 7.5/m
Peto#noob
Alistar · Support
3 / 8 / 32
66% KP
13,276
8.7% share
11,823g
19 CS · 0.6/m
Red side
DefeatIodaiul#EUNE
Yone · Top
3 / 8 / 5
20.5% KP
32,064
19.6% share
11,701g
193 CS · 6.1/m
juli koli#bby
Kha'Zix · Jungle
16 / 8 / 4
51.3% KP
40,708
24.9% share
18,722g
208 CS · 6.6/m
nonchalant adam#kret
Lissandra · Mid
10 / 13 / 7
43.6% KP
27,983
17.1% share
15,360g
238 CS · 7.5/m
mute all random#EUNE
Kalista · ADC
6 / 11 / 14
51.3% KP
31,923
19.5% share
16,439g
273 CS · 8.7/m
MAJITELGAMESTOPU#GME
Brand · Support
4 / 13 / 12
41% KP
30,943
18.9% share
10,974g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
