Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 60 days ago
19 / 6 / 7
K / D / A
68.4%
Kill participation
1,351.5
Damage / min
15,124g
751.8 gold / min
12
7 placed · 3 cleared
179
8.9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnonchalant adam#kret
Yone · Top
1 / 5 / 2
18.8% KP
12,580
22.3% share
7,876g
177 CS · 8.8/m
Ryomen Sukuna#lav
Lee Sin · Jungle
7 / 6 / 1
50% KP
11,784
20.9% share
10,092g
122 CS · 6.1/m
Ivan#58252
Akali · Mid
4 / 6 / 3
43.8% KP
13,393
23.7% share
9,227g
171 CS · 8.5/m
kownatka#EUNE
Varus · ADC
4 / 9 / 2
37.5% KP
12,442
22% share
9,966g
145 CS · 7.2/m
WiktorekMadalski#EUNE
Nautilus · Support
0 / 12 / 4
25% KP
6,240
11.1% share
5,164g
14 CS · 0.7/m
Red side
VictorySabbyGR#EUNE
Mordekaiser · Top
4 / 2 / 6
26.3% KP
12,865
17.5% share
9,272g
182 CS · 9/m
JOHNCAR#7777
Fiddlesticks · Jungle
6 / 2 / 8
36.8% KP
8,819
12% share
9,605g
145 CS · 7.2/m
adulda#EUNE
Qiyana · Mid
4 / 3 / 4
21.1% KP
11,280
15.4% share
8,259g
150 CS · 7.5/m
mute all random#EUNE
Kalista · ADC
19 / 6 / 7
68.4% KP
27,187
37% share
15,124g
179 CS · 8.9/m
Mave#00088
Pyke · Support
5 / 3 / 25
78.9% KP
13,323
18.1% share
8,917g
12 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
