Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 60 days ago
12 / 9 / 2
K / D / A
63.6%
Kill participation
1,206.7
Damage / min
17,563g
580.3 gold / min
14
10 placed · 1 cleared
271
9 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPEKISHA#PEKI
Rumble · Top
5 / 4 / 18
44.2% KP
33,049
20.5% share
11,510g
176 CS · 5.8/m
Adam#RANK1
Ekko · Jungle
19 / 3 / 19
73.1% KP
45,203
28.1% share
17,287g
244 CS · 8.1/m
terio#73909
Twitch · Mid
18 / 4 / 13
59.6% KP
50,585
31.4% share
16,046g
218 CS · 7.2/m
David z Liberce#DAVID
Caitlyn · ADC
9 / 5 / 11
38.5% KP
19,157
11.9% share
14,775g
215 CS · 7.1/m
Fail to Improve#EUNE
Alistar · Support
1 / 6 / 38
75% KP
13,090
8.1% share
9,762g
27 CS · 0.9/m
Red side
DefeatABYSS#GLORY
Anivia · Top
5 / 9 / 5
45.5% KP
25,129
22.9% share
13,995g
239 CS · 7.9/m
Pyke Troll#EUNE
Elise · Jungle
1 / 11 / 6
31.8% KP
12,877
11.7% share
9,497g
156 CS · 5.2/m
EMPEROR LEVU#DOGS
Nasus · Mid
3 / 8 / 8
50% KP
19,688
17.9% share
11,756g
179 CS · 5.9/m
mute all random#EUNE
Kalista · ADC
12 / 9 / 2
63.6% KP
36,524
33.3% share
17,563g
271 CS · 9/m
Cabana3Ursuleți#NEGRI
Nautilus · Support
1 / 15 / 10
50% KP
15,489
14.1% share
8,278g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
