Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 58 days ago
15 / 9 / 11
K / D / A
49.1%
Kill participation
1,191.3
Damage / min
19,463g
565.5 gold / min
42
13 placed · 11 cleared
253
7.4 CS / min
Objective control
0
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJD julek#ego
Camille · Top
16 / 10 / 12
71.8% KP
52,100
31.9% share
18,468g
198 CS · 5.8/m
Odysseus#EUNE1
Evelynn · Jungle
6 / 10 / 12
46.2% KP
22,090
13.5% share
13,252g
182 CS · 5.3/m
J0HN KIRIAK0U#humus
Zed · Mid
3 / 12 / 3
15.4% KP
20,797
12.7% share
13,212g
233 CS · 6.8/m
MarQ#EUNE
Yunara · ADC
13 / 11 / 10
59% KP
54,293
33.2% share
19,688g
259 CS · 7.5/m
Cieply Harnas#SMAK
Janna · Support
1 / 10 / 23
61.5% KP
14,149
8.7% share
9,958g
30 CS · 0.9/m
Red side
VictoryO ω O#987
Riven · Top
12 / 9 / 8
37.7% KP
31,670
19.2% share
15,736g
225 CS · 6.5/m
Galați#77251
Sylas · Jungle
14 / 7 / 7
39.6% KP
41,668
25.2% share
17,298g
255 CS · 7.4/m
JD Arturek#gasze
Malphite · Mid
11 / 6 / 14
47.2% KP
40,110
24.3% share
16,699g
241 CS · 7/m
mute all random#EUNE
Kalista · ADC
15 / 9 / 11
49.1% KP
41,002
24.8% share
19,463g
253 CS · 7.4/m
Memory#4620
Rell · Support
1 / 8 / 28
54.7% KP
10,860
6.6% share
10,999g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
