Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 56 days ago
9 / 9 / 5
K / D / A
40%
Kill participation
1,162.9
Damage / min
14,571g
506.2 gold / min
31
11 placed · 2 cleared
244
8.5 CS / min
Objective control
3
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat1v9 Dia player#EUNE
K'Sante · Top
5 / 6 / 4
25.7% KP
15,813
13.7% share
10,481g
198 CS · 6.9/m
Ben 10 Dyr#R 1
Udyr · Jungle
8 / 5 / 7
42.9% KP
26,432
22.8% share
13,879g
228 CS · 7.9/m
Șexterdupcian#6767
Sylas · Mid
11 / 10 / 5
45.7% KP
32,351
28% share
11,916g
138 CS · 4.8/m
mute all random#EUNE
Kalista · ADC
9 / 9 / 5
40% KP
33,473
28.9% share
14,571g
244 CS · 8.5/m
No More Gamble#EUNE
Nautilus · Support
2 / 10 / 12
40% KP
7,653
6.6% share
8,042g
21 CS · 0.7/m
Red side
VictoryDrNicolaeGuta#EUNE
Garen · Top
5 / 10 / 7
30.8% KP
21,580
16.7% share
13,125g
217 CS · 7.5/m
Łűńåćy őƒ ÂÐÇ#ZERO
Gwen · Jungle
7 / 6 / 12
48.7% KP
24,012
18.6% share
15,488g
220 CS · 7.6/m
zxcjae#777
Syndra · Mid
5 / 5 / 16
53.8% KP
19,131
14.8% share
12,616g
227 CS · 7.9/m
bobby#zzzz
Lucian · ADC
17 / 4 / 11
71.8% KP
55,686
43% share
18,848g
239 CS · 8.3/m
JD Arturek#gasze
Janna · Support
5 / 10 / 23
71.8% KP
8,971
6.9% share
10,367g
38 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
