Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 50 days ago
4 / 8 / 2
K / D / A
35.3%
Kill participation
503.2
Damage / min
13,002g
437.8 gold / min
15
10 placed · 1 cleared
257
8.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRepeat Value#NUN
K'Sante · Top
2 / 7 / 2
23.5% KP
17,745
21.9% share
10,003g
212 CS · 7.1/m
kepler452B#QUINN
Wukong · Jungle
6 / 10 / 3
52.9% KP
21,788
26.9% share
13,189g
227 CS · 7.6/m
Matibb#0007
Zed · Mid
2 / 11 / 2
23.5% KP
17,239
21.3% share
9,787g
211 CS · 7.1/m
mute all random#EUNE
Kalista · ADC
4 / 8 / 2
35.3% KP
14,946
18.5% share
13,002g
257 CS · 8.7/m
I Ν S A N E#Sigma
Janna · Support
3 / 1 / 7
58.8% KP
9,190
11.4% share
8,928g
45 CS · 1.5/m
Red side
VictoryMaster Rottec#K89
Gragas · Top
4 / 5 / 9
35.1% KP
24,507
21.9% share
12,217g
212 CS · 7.1/m
pisslow#low1
Briar · Jungle
14 / 1 / 7
56.8% KP
20,045
17.9% share
18,044g
262 CS · 8.8/m
DISGUSTING BEING#sorry
Qiyana · Mid
10 / 2 / 12
59.5% KP
24,877
22.2% share
14,945g
254 CS · 8.6/m
gifteduser54#TR77
Draven · ADC
5 / 4 / 11
43.2% KP
27,958
25% share
17,934g
285 CS · 9.6/m
Terrashape#ixtal
Karma · Support
4 / 5 / 13
45.9% KP
14,503
13% share
10,217g
43 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
