Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 49 days ago
16 / 4 / 7
K / D / A
63.9%
Kill participation
1,709.5
Damage / min
19,629g
687.1 gold / min
28
10 placed · 9 cleared
286
10 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKatelek#LELEK
Sion · Top
4 / 8 / 4
25.8% KP
15,720
15.4% share
9,827g
200 CS · 7/m
stoczyłem sie#feet
Rengar · Jungle
16 / 5 / 2
58.1% KP
31,472
30.8% share
16,172g
246 CS · 8.6/m
let me scale#x9me
Yone · Mid
5 / 6 / 2
22.6% KP
22,089
21.6% share
12,944g
260 CS · 9.1/m
Kokushibo#hold1
Yunara · ADC
5 / 12 / 5
32.3% KP
25,401
24.8% share
12,194g
242 CS · 8.5/m
LateralExpert#LAE
Lulu · Support
1 / 7 / 14
48.4% KP
7,615
7.4% share
7,947g
11 CS · 0.4/m
Red side
VictoryAntiluminescent#EUNE3
Taliyah · Top
3 / 11 / 8
30.6% KP
26,306
19.5% share
9,157g
155 CS · 5.4/m
FratiiMujdei23#EUNE
Sylas · Jungle
8 / 6 / 15
63.9% KP
22,124
16.4% share
12,602g
153 CS · 5.4/m
Vigilante#VLAD
Aurelion Sol · Mid
7 / 4 / 11
50% KP
24,366
18.1% share
12,248g
228 CS · 8/m
mute all random#EUNE
Kalista · ADC
16 / 4 / 7
63.9% KP
48,834
36.3% share
19,629g
286 CS · 10/m
zygena5#EUNE
Blitzcrank · Support
2 / 6 / 22
66.7% KP
12,960
9.6% share
8,940g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
