Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 48 days ago
8 / 5 / 11
K / D / A
42.2%
Kill participation
1,332.2
Damage / min
15,908g
604.5 gold / min
28
11 placed · 7 cleared
245
9.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRageHub#EUNE
Poppy · Top
5 / 8 / 5
37% KP
26,369
24.3% share
10,317g
174 CS · 6.6/m
Mental war#sasho
Graves · Jungle
8 / 12 / 6
51.9% KP
23,308
21.5% share
13,046g
187 CS · 7.1/m
Ivan#58252
Akali · Mid
9 / 10 / 4
48.1% KP
32,791
30.2% share
11,413g
166 CS · 6.3/m
sebakoxkox123#EUNE
Viktor · ADC
3 / 8 / 10
48.1% KP
17,752
16.4% share
10,781g
176 CS · 6.7/m
JustAkaliPlayer#AKALI
Zilean · Support
2 / 7 / 14
59.3% KP
8,182
7.5% share
8,554g
46 CS · 1.7/m
Red side
VictoryMateyAKM#DAUFF
Sion · Top
4 / 4 / 10
31.1% KP
21,685
17.4% share
11,627g
198 CS · 7.5/m
seхyswαg2010#manoo
Qiyana · Jungle
21 / 6 / 6
60% KP
31,987
25.6% share
17,012g
191 CS · 7.3/m
LEADNEVAFOLLOWζ#111
Locke · Mid
10 / 7 / 13
51.1% KP
27,153
21.8% share
12,446g
172 CS · 6.5/m
mute all random#EUNE
Kalista · ADC
8 / 5 / 11
42.2% KP
35,059
28.1% share
15,908g
245 CS · 9.3/m
Blumensaft#00000
Renata Glasc · Support
2 / 5 / 24
57.8% KP
8,862
7.1% share
9,145g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
