Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 46 days ago
5 / 6 / 2
K / D / A
50%
Kill participation
682.5
Damage / min
10,027g
451 gold / min
16
8 placed · 2 cleared
183
8.2 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRiperios#EUNE
Sion · Top
4 / 6 / 9
36.1% KP
11,363
12.8% share
9,529g
169 CS · 7.6/m
AmogusGaming374#sussy
Talon · Jungle
8 / 2 / 10
50% KP
20,803
23.4% share
11,726g
231 CS · 10.4/m
Repeat Value#NUN
Taliyah · Mid
1 / 1 / 20
58.3% KP
18,624
20.9% share
8,651g
152 CS · 6.8/m
A1M#EUNE
Tristana · ADC
19 / 1 / 5
66.7% KP
31,284
35.1% share
16,763g
205 CS · 9.2/m
KlonG#EUNE
Nautilus · Support
4 / 4 / 23
75% KP
6,964
7.8% share
8,367g
19 CS · 0.9/m
Red side
DefeatGattouz#EUNE1
Fiora · Top
5 / 7 / 2
50% KP
18,263
24.6% share
9,451g
155 CS · 7/m
tunnel to summer#000
Diana · Jungle
0 / 11 / 5
35.7% KP
12,967
17.4% share
6,590g
122 CS · 5.5/m
EUW Sniper#EUNE
Aurelion Sol · Mid
3 / 3 / 4
50% KP
19,794
26.6% share
8,962g
181 CS · 8.1/m
mute all random#EUNE
Kalista · ADC
5 / 6 / 2
50% KP
15,174
20.4% share
10,027g
183 CS · 8.2/m
FireStone#HGA
Renata Glasc · Support
1 / 9 / 8
64.3% KP
8,167
11% share
6,271g
15 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
